System guide / verified loop

Core Gameplay Loop

See how Evolution Power, scarecrow training, enemies, Wins, Level Up, Evolution, and Rebirth connect.

5 minute read

Loop map

Every action should feed the next one

  1. 01Click for Evolution Power
  2. 02Train at the scarecrow
  3. 03Defeat a manageable enemy
  4. 04Collect Wins
  5. 05Level Up or evolve
  6. 06Repeat; Rebirth when justified

The first five parts come directly from the developer's description: clicking creates Evolution Power, the scarecrow is for training, enemy victories award Wins, and Level Up plus Evolution are growth systems. Rebirth is also advertised, but its exact live tradeoff is not public.

Stage 01

Build a power base

Clicking is the confirmed entry point because every click gives Evolution Power. Build enough to begin training and testing fights; do not rely on a fixed target number from an unverified guide.

Stages 02–04

Train, fight, collect Wins

The scarecrow is the published training target. After training, choose a fight you can finish consistently. The developer warns that strong enemies exist, so repeated failure is a signal to return to preparation—not proof that you found a special requirement.

Stages 05–06

Convert gains, then reset carefully

Review Level Up and Evolution after a short set of victories. Grouping upgrades can make it easier to notice whether your current battle pace improved. Rebirth belongs later in the loop, when the live confirmation makes the reset worthwhile for your current run.

  • Use the in-game costs and effects; they can change with updates.
  • Do not assume what Rebirth clears or keeps.
  • Move to a tougher fight only after the current one becomes dependable.
  • Continue toward the confirmed World 2 using its current in-game requirement.

See the full progression guide for a staged version of this loop.